![]() I'm thinking maybe zero suspension on the wheel colliders, and adding spring joints between an axle component and the vehicle chassis. This makes a difference in real life in the handling of the car, and I am sure it will make a difference in the game with high speed handling, drag racing, and four wheel drive usage. ![]() What I'm looking for are suggestions on how to create a live axle setup on either end of the vehicle, rather than independent suspension. This game is aimed towards my car club, so these are guys who understand the differences in handling between cars with independent suspension, and those with live axles. I've got a game that has a lot of different kinds of vehicles, and one thing I'm wanting to do is to replicate the things that make different cars, trucks and bikes handle differently from each other in real life.
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